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Sam & Max Season One is done, but we're not! Every week for the entire summer, the web guys and Sam & Max dev team will be joining forces to dish out morsel after morsel of top shelf Sam & Max content, from tell-all commentary tracks to a history retrospective to some awesome surprises you'll probably guess ahead of time on the forums. We'll be updating every Tuesday, so come back often! For now... |
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![]() From left to right: A 1991 convention piece; posing with the Maniac Mansion back cover; working on Beast from the Cereal Aisle.
So how did Sam & Max end up as characters in one of LEC's games? "I was working on the "On the Road" comic when I first started there. People in the company got to know the characters and I made little animated walk and talk cycles of Sam & Max and an office background for Ron Gilbert's new SCUMM programmers (called Scummlets) to practice with." Then came the Adventurer, a quarterly newsletter LucasArts started to let their customers know about upcoming games and company news. The powers-that-be approached Steve about contributing a comic to the publication and Steve agreed, on the condition that they could be Sam & Max comics. The rights to Sam & Max remained with Steve, but the strips born out of this arrangement would forever link Sam & Max to LucasArts and the games they released in the 1990s--considered by many the "golden era" of adventure games. ![]() ![]()
The fan reaction was good, and the relationship evolved further in 1993 when LucasArts offered to make a game out of the characters. Sam & Max Hit the Road was inspired by "On the Road," which featured a road trip through appallingly gaudy Americana and the duo's first bout of highway surfing. The game was co-designed by Steve, his future wife Collette Michaud, Mike Stemmle, and Sean Clark, and was QA tested by some upstart named Dan Connors.
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In 1993, smack dab in the middle of Hit the Road production, Steve and Collette got married. Sam & Max made a special appearance at the ceremony.
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Turn the page for a new interview with Steve Purcell and Sam & Max Hit the Road co-designer Mike Stemmle.
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